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PC Gamer (Italian) 22
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PC Gamer IT CD 22.iso
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TP98DEMO
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DATA.Z
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ZJACB.VIV
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jacb2.fsh
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index.fsh
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Text File
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1997-04-30
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3KB
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124 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 38 objects, tag GIMX
BUFSZ 798928
NOGLOBPAL
EAAD 0000.BMP
BMP 7B +1 96 66 {-2 -2 0 0}
PAL 2A 256 1 {256 0 0 0}
FAN5 0001.BMP
BMP 7B +1 120 18 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
dgot 0002.BMP
BMP 7B +1 128 32 {0 1 0 0}
PAL 2A 256 1 {256 0 0 0}
gren 0003.BMP
BMP 7B +1 8 8 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
bld3 0004.BMP
BMP 7B +1 70 32 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
brwn 0005.BMP
BMP 7B +1 8 8 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
tree 0006.BMP
BMP 7B +1 18 32 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
PLA1 0007.BMP
BMP 7B +1 36 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
igad 0008.BMP
BMP 7B +1 96 66 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
bld1 0009.BMP
BMP 7B +1 86 100 {-8 0 0 0}
PAL 2A 256 1 {256 0 0 0}
skad 0010.BMP
BMP 7B +1 96 66 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
suad 0011.BMP
BMP 7B +1 96 66 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
FLA1 0012.BMP
BMP 7B +1 10 40 {-5 1 0 0}
PAL 2A 256 1 {256 0 0 0}
FLA2 0013.BMP
BMP 7B +1 20 194 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
FOU1 0014.BMP
BMP 7B +1 10 120 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
INAD 0015.BMP
BMP 7B +1 112 55 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
wlkw 0016.BMP
BMP 7B +1 64 128 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
GRAS 0017.BMP
BMP 7B +1 64 64 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
HM16 0018.BMP
BMP 7B +1 64 64 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
SHOR 0019.BMP
BMP 7B +1 64 64 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
ROF1 0020.BMP
BMP 7B +1 112 42 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
ROF2 0021.BMP
BMP 7B +1 96 24 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
LIT1 0022.BMP
BMP 7B +1 23 64 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
FRA1 0023.BMP
BMP 7B +1 127 14 {0 0 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
FRA2 0024.BMP
BMP 7B +1 16 96 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
bld2 0025.BMP
BMP 7B +1 40 64 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
dirt 0026.BMP
BMP 7B +1 64 64 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
scrg 0027.BMP
BMP 7B +1 96 66 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
SCOR 0028.BMP
BMP 7B +1 100 45 {0 5 0 -5}
PAL 2A 256 1 {256 0 0 0}
uprc 0029.BMP
BMP 7B +1 80 80 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lwrc 0030.BMP
BMP 7B +1 80 80 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
rest 0031.BMP
BMP 7B +1 200 76 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
WAL1 0032.BMP
BMP 7B +1 128 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
WAL4 0033.BMP
BMP 7B +1 128 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
WAL6 0034.BMP
BMP 7B +1 128 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
whit 0035.BMP
BMP 7B +1 35 35 {0 0 0 0}
!PAD 3 000000
PAL 2A 256 1 {256 0 0 0}
FAN4 0036.BMP
BMP 7B +1 128 28 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
WAL2 0037.BMP
BMP 7B +1 128 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
#END